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 Enter the Ziggyware Summer 2009 XNA Article Contest 120 GB XBox 360, Zunes, SunBurn and More!
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 | I have created a categorized system of displaying the XNA tutorials. You will find the list when you click on Articles then XNA Tutorials. The old link still works and will redirect to the new categorized list. Let me know if you would like any additional categories created to help in the search to find tutorials.
Ziggyware XNA Tutorials
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 | Nick Gravelyn has launched his new site: XboxIndies.com where you can rate XNA games and create nice short links to the game web pages for use it twitter or other places where you need a nice short URL. Stop by to read the news and stay to check out the games.
From Nick:
* I launched the new site tonight. It's 90% the same but let me run down some of the new stuff:
* Newsblog on the front page. Should be useful for us to help share trailers, reviews, XNA Round Up, and more to our visitors.
* Comments directly on game pages. Now users can give feedback right on the site. We'll see how long this feature sticks around before it's so terribly abused that I have to pull it.
* Fully featured browsing. We added back in the letter selector as well as allowing you to choose multiple genres, price points, or features to find exactly what you want.
* Better searching. We've enhanced the search logic to try and give the best results at the top of the list. We also added the search bar to the sidebar of the main page as some of you had asked.
* We upped the number of votes to hit the front page "Most Recommended" to 25 votes.
Read More
XboxIndies.com |
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 | Shawn Hargreaves has a new article online showing more in depth ways to use automatic serialization with XNA 3.1. Here Shawn talks about proxy content types, dynamic types and the serialization of generics. This is a must read for anybody serious about XNA.
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 | Nerd Herder (Dean Johnson) has a new tutorial online showing how to load a signed-in gamer's Avatar with XNA 3.1. Dean talks about the common problems people have when loading Avatars and provides solutions to get you on your way to creating the next awesome Avatar based game.
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 | Cooking With Code is back with a new article focusing on Video Playback in XNA 3.1. Ashtat discusses video encoding with Windows Media Encoder, DRM media and common pitfalls with playing Video in XNA.
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 | Cooking With Code is a new website dedicated to XNA. This website is run by one of the XNA developers at Microsoft so you know it is chalked full of useful information. In this article, ashtat covers the SoundEffect API changes in Game Studio 3.1 to get you up to speed with updating your audio code to the latest and greatest.
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 | Be sure to follow me on Twitter for up to the minute news or to just see what I'm up to. I will be sure to follow back so the communication lines are open.
Ziggyware on Twitter |
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 | Sam Stokes has a new article online focusing on rendering text in XNA 3.1. This is a very short but to the point article and shows just how easy it is to render text using a given font in XNA 3.1.
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 | Pete from Do as I say, not as I do... has a new article online showing how to render Avatars in XNA and play animation transitions. This article starts from an empty project and shows all of the code required to create a new avatar, render an animation and transition from one animation to another.
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 | Bleck has a new tutorial on Hexagonal Coordinates in XNA. This tutorial covers the math necessary to render hexagon systems and shows how to calculate neighboring cells. This tutorial is written for XNA 3.1 and a sample is provided showing how to implement a Hexagon based game in XNA. This article has been entered into the Ziggyware Summer 2009 XNA Tutorial Contest.
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 | A greatly improved, cleaned up and debugged version of my pathfinding class for all of you to use. It uses Dykstra's famous A* pathfinding and has been modified to work for both 2D and 3D worlds. The code is compacted in one static class for each use.
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 | Jeremy Janiszewski wrote a new article on Managing an Input System in XNA. In this article Jeremy creates a framework for handling user input with the Keyboard, Mouse and GamePad. The system runs in Windows and XBox 360, with the Mouse code disabled on the XBox. This article is the first to be entered into the Ziggyware Summer 2009 XNA Tutorial Contest.
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 | Shawn Hargreaves has a new article online focusing on generic network prediction with XNA. In this article Shawn discusses how to implement smooth movement of characters between systems across XBox Live using XNA networking.
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Shawn Hargreaves Blog Index |
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 | Jamie McMahon has a companion blog where he makes posts on the latest news on his tutorial series on creating a role playing game using XNA 3.0. There is an RSS feed so you can get the latest news with out going to the blog or the web site to find out what is going on with the tutorials. Be sure to stop by and check this site out.
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 | Will McCullough wrote up a new tutorial focusing on using a pooled memory structure to boost performance of your XNA games: This tutorial is based off of Matt Bettcher's article: Using a Pool memory structure to boost performance. I modified the class to inherit straight from the Stack type. This article will in no way provide any better performance than the class in his article, I simply wanted to show a slightly more simple approach to it.
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 | Shawn Hargreaves discusses how to expand upon the Game State Management sample and implement faster run-time performance by pre-loading all of the assets required to draw the screens. Shawn implements the pre-loading by simply calling Content.Load for each texture that will be required by the screens. The return value of the Content.Load is ignored and the texture is cached inside the ContentManager.
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Shawn Hargreaves Blog Index |
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 | Shawn Hargreaves shares his insight into the DrawableGameComponent and how to control the Drawable property to give you control over the rendering of the game components. In this article Shawn shows how to access game components using their Type which can also be handy if you ever have found yourself looking for a particular game component.
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Shawn Hargreaves Blog Index |
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 Enter the Ziggyware Summer 2009 XNA Article Contest 120 GB XBox 360, Zunes, SunBurn and More!
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| Copyright © Michael Morton 2006-2009 |
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